Download PDF If Chins Could Kill: Confessions of a B Movie Actor

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If Chins Could Kill: Confessions of a B Movie Actor

If Chins Could Kill: Confessions of a B Movie Actor


If Chins Could Kill: Confessions of a B Movie Actor


Download PDF If Chins Could Kill: Confessions of a B Movie Actor

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If Chins Could Kill: Confessions of a B Movie Actor

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Audible Audiobook

Listening Length: 10 hours and 3 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: Campbell Entertainment, Inc.

Audible.com Release Date: March 17, 2014

Language: English, English

ASIN: B00J2ICXAG

Amazon Best Sellers Rank:

I’m not what I would consider a fan of Bruce Campbell. I know him best from his Sam Axe character off of “Burn Notice”. But the title of his autobiography kept catching my attention, sticking in my mind. I wanted something light to read and took a chance. Confession: the chance paid off! This was a light and really fun and easy read. Not only that but Campbell was quite clever in some ways in how he used little pics to illustrate some humorous anecdotes, like the old-school e-mail messages from odd ducks or drawings of contraptions that he and his pal Sam Raimi would rig up to make their movies. Campbell has a great sense of humor, very self-deprecating, and is very down-to-earth. He chronicles his childhood and his early films and gives ample space to his friends, none moreso than childhood friend and film making partner Sam Raimi. In some ways this book doubles as a biography of Sam Raimi! Another thing Campbell’s book does is show the not so glamorous behind-the-scenes of what it’s like to hustle making independent films and the brutal business and busyness of television. It’s enough to scare one off!There are different additions of this book. I’ve no idea how much bonus material the newest edition includes but the ones with “the chins across America tour” bonus material is worth your effort. It details his bookselling tour and the weird, wild, and sometimes wonderful things that happened to him on the tour. Do you remember that time that he sat down and chilled with a fox (of the canine variety)? Priceless.

Why should you care about his book? Whether you are a fan of Bruce Campbell or don't know who the heck he is, his book shows off a different side of Hollywood. Sure, most of his anecdotes take place outside of the glitzy town, but the sentiment remains. As one of the "working stiffs", he puts the effort that goes into the making of movies and TV shows front and center, without downplaying the importance of the people behind the scenes.I've seen a bunch of stuff with Bruce Campbell in it. This book showed me just how prolific of an actor he is, and it only goes through the late 90s! While he focuses on how he got into acting and the first Evil Dead movie, there are stories about so many different projects. I like that it gives a range because it gives a good idea about how similar and different putting together a movie or a TV show (or small scale vs large scale movies) are.It helps to have seen Evil Dead to enjoy a large section of this book. If you haven't seen the film (or the sequels at least), there are references to the finished product that just don't make sense. Plus, it would be harder to appreciate all of the work that ended up going into the film without having an idea of how the whole thing turned out. Aside from that, it is a great view of how the regular people involved with these type of projects contribute. Campbell's knowledge of the various roles is readily seen and adds a lot to this insight.

First of all, the book is a barrel of laughs and a highly entertaining memoir. My beef is not with the book itself but the kindle edition seems to be missing some elements from the physical book and who knows what else. This version is obviously updated since Bruce Campbell mentions Sam Raimi's little film Spider-man 3 that came out in 2007 while this book was first published in 2001 which only left me scratching my head for a few seconds and wondering about time travel and Bruce Campbell's latent psychic abilities until it dawned on my overworked and over tired brain that the kindle edition was in my hands.The only reason I knew some parts were missing was thanks to a YouTube vid that featured the actor reading an excerpt from this book circa 2001 to fans in a bookstore. The excerpt which he read is not featured in this version which was the main reason why I bought this freakin thing in the first place!Mind you the three stars are not meant toward the book but toward this edited kindle version. I also bought his newest book on kindle as well and wonder how much I'm missing out on!!

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Free Ebook Good Ol' Southern Gospel: Easy Piano

Free Ebook Good Ol' Southern Gospel: Easy Piano

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Good Ol' Southern Gospel: Easy Piano

Good Ol' Southern Gospel: Easy Piano


Good Ol' Southern Gospel: Easy Piano


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Good Ol' Southern Gospel: Easy Piano

About the Author

Founded in 1947, Hal Leonard LLC has become the worlds largest print music publisher, representing some of the greatest songwriters and artists of all time. We are proud to publish titles of interest to all musicians as well as music lovers, from songbooks and instructional titles to artist biographies and instrument price guides to books about the music industry and all the performing arts.

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Sample Music Notation [23kb PDF]

Series: Easy Piano

Paperback: 64 pages

Publisher: Hal Leonard (August 1, 1999)

Language: English

ISBN-10: 0634006002

ISBN-13: 978-0634006005

Product Dimensions:

9 x 0.2 x 12 inches

Shipping Weight: 8.8 ounces (View shipping rates and policies)

Average Customer Review:

4.4 out of 5 stars

22 customer reviews

Amazon Best Sellers Rank:

#50,327 in Books (See Top 100 in Books)

I use this book to play gospel songs at the nursing home. The residents know the songs and we all enjoy playing and singing them. I would recommend this book.

The congregation loved these tunes over some of the other music I was playing.

Given as a gift to my mother. She found it easy to read and the songs old standards she enjoyed playing.

My wife was able to read the music easy and was able to play the songs. with out a problem. would recommend for some one who has some who can play the piano but was not an expert.

I ordered this book when I started taking formal piano lessons. I'm just in my first year (and I'm 50!) of lessons and I wanted to play hymns and gospel. I grab this book every time I sit down at my piano because I can follow the music and play the songs within minutes.

Love it...

Bought this book for "Amazing Grace". A beautiful rendition! It was played for a Christmas program. The songs are easy with uncomplicated left hand accompaniment.

Wonderful songs - good variety. Easy playing

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Free PDF , by Siddharth Kara

Free PDF , by Siddharth Kara

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, by Siddharth Kara


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Product details

File Size: 3333 KB

Print Length: 338 pages

Publisher: Columbia University Press (September 25, 2012)

Publication Date: September 25, 2012

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B0097DM3CY

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Amazon Best Sellers Rank:

#815,387 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This book is important and there really should be more on this subject out there.

I would highly recommend this book to anyone interested in learning what a practical view of the poor and oppressed in Southeast Asia looks like. Siddharth Kara has unbelievable on-the-ground experience that sheds light on many issues of the poor that most people find mysterious.

Good explanation of the fundamentals of bonded labor. Helped with college coursework.

This is a very interesting and well written book. It covers several types of Bonded Labor in Asia. I bought this book because I had to write an eight to ten page term paper for a Criminology class I'm taking. I needed more information specifically on Bonded labor. This book definitely gave me all the information I needed.

This book is just as insightful as Kara's first book on the subject of modern slavery. The points made are clear and accurate. Definitely looking forward to your next one.

Bonded labour is the most common form of slavery in the world and Siddarth Kara's book provides a useful survey, drawn from years of research and interviews with bonded labourers, of bonded labour as it is practiced today across a range of industries in South Asia.It is in these descriptions and in some of the economic analysis of the bonded labour economy that the book is at its strongest. It is considerably weaker in proposing solutions to bonded labour. Some of his proposals, such as having a transnational police force in South Asia to deal with slavery are, to put it mildly, utopian, particularly given the current political tensions in the region, and problematic from the perspective of rule of law. For example how could the democratic accountability of such a force be assured? The governance structure that Kara proposes, of an oversight board composed of people from the Human Rights Commissions of the participating countries and some NGOs is far from convincing.Other of his ideas, such as fast tracking of slavery cases through the courts display a limited understanding of the relationship between continuing slavery practices and poor standards of rule of law: many of the effective solutions to slavery in India for example, are dependent on raising the standards of rule of law across a range of issues, many of which, such as the Indian compulsory education law, are not, ostensibly, about slavery.So while Kara is good on the economics of bonded labour and its practice in particular industries, he shows much more limited appreciation of the political, institutional and cultural factors necessary in slavery eradication. It is a pity that he did not work with co-authors on this book, to strengthen his talents and idealism with some hard headed appreciation of how political and social change actually occur.

Brings new meaning to owing your soul to the company store. A study of debt bondage and violent enslavement of men, women, and children in India, Pakistan, Bangladesh, and Nepal. Eighteen million bonded laborers owe their souls to the "man" generating over $17.6 billion in profits every year. Their life is not their own, but the products they make are ones that we purchase everyday: hand-woven carpets, tea, rice, frozen shrimp, more. For individuals, this is a study of the commerce chain and a questioning of who really made this product? What was the true human cost for my convenience? For writers setting anything in South Asia, this is a great resource for the human plotline. It will make you feel angry, sad, and helpless from page 1. Read it to be enlightened.- Clay Stafford, author and founder of Killer Nashville

This is an interesting topic to read because in spite of all kinds of movements against `modern slavery' it still continues to thrive under the globalised economy. This book seems to have received rave reviews by many, almost in a celebrity-style. However, it is disappointing to note that the author never bothers to acknowledge so many reports and research that exist on Bonded Labour in South Asia.By completely ignoring other people's work, the author tries to present as if it THE only research on Bonded Labour and that it is so important. In a sense, it is over publicized through media and academic connections than it really deserves. If it is an academic account, then, it must take fair amount of critical reviews of other researchers' work on Bonded Labour.Furthermore, even though the geographic concept based on South Asia, there is just too much focus on area, and others get only a few here and their notes and quotations.

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Ebook Download , by Brian Hennessey

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File Size: 4855 KB

Print Length: 150 pages

Simultaneous Device Usage: Unlimited

Publisher: Brian Hennessey; 3 edition (June 9, 2015)

Publication Date: June 9, 2015

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B00ZEC9YHE

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Amazon Best Sellers Rank:

#77,583 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

I own several commercial properties already, but as they were strategic buys in relation to my businesses, I had never really bothered with due diligence ( I know, I’m an idiot...). Currently, I’m in the process of buying two industrial buildings strictly for investment purposes, and decided I should find out what I didn’t know.This book is fantastic, if not a bit overwhelming at first (I felt a little bit like, “holy crap, I’m supposed to do all that?!?). It’s super short, though, and all gold. Read it, get started, read it again, make some progress, then read it again, see what you’ve still missed.The listing agent on my current transaction thinks I’m a longtime pro real estate investor because of the thoroughness of my due diligence. Actually, though, it’s my first time doing it plus this book.It would be dumb not to buy this book. Do you want to be dumb?

I highly respect Mr. Hennesey's efforts in writing this book. It's clear cut and spares us the bs. If you are looking for a book on strictly what to do in a Commercial transaction, then this book is for you. The author provides insight beyond the basic obvious ways on how to really look into a commercial property. I highly recommend this book if you want to protect yourself with proper knowledge.

Best Real Estate Due Diligence book I've ever read.We have done over 50 fix and flips in the last year. We also have lent on over 100 homes and small buildings in the last 2 years.and have started to buy small multi family buildings, where the due diligence is a bit more intense,the margin for error much tighter, and the dollar amounts much greater. We are using his Checklist internally for acquisition, due diligence, and lender comparables.Our first deal, just using his system saved us TENS OF THOUSANDS of dollars. Took me about 2 hours to read the book and its completely filled with underlines, stars and highlights. Thanks Brian for the great pointers and my advice is this book is worth its weight in real estate gold, especially for those looking to move upstream.

I originally bought the audiobook from Audible, and it was so full of gold nuggets that I bought the hard copy as well just to keep a quick reference, and went through the whole thing again. The author covers many details that I know to be true, but are easy to neglect because you simply don't know what you don't know. So many items in this book will help prepare any buyer for that inevitable situation when the building or fire inspectors come knocking on your door about one deficiency or another, or asking for permits which uncover the problem during a professional site review... but more importantly, how to dig out all of the hidden costs associated with a commercial property that could have a dramatic effect on the bottom line.Outside of the checklists common to most commercial real estate, the author goes on to itemize issues related specifically to multi-family, industrial, and retail property.The book is also very concise, only gold, no fluff. I cannot recommend it enough.

There are a lot of good books that discuss how to analyze a property and what you should look for, but not many that outline the most important part of real estate acquisitions: the due diligence process. Brian Hennessey's book is an important and detailed guide for real estate players of all levels. Beginners can benefit from this handbook because they can learn all about due diligence steps. This handbook prepares new real estate investors for what they should expect in the business while making sure that sellers don't pull a fast one on them. Experienced professionals can brush up on their due diligence methods as well as gain further knowledge. I've seen senior investors miss small but crucial steps mentioned in this guide. The guide also discusses deal-killers, dealing with lenders, and physical inspections. Helpful templates are also included in the guide.I think it's also worth mentioning that Brian seems to have experiences from all sides of the real estate transactions: acquisitions, dispositions, and brokerage. From his introduction and from what's written in the book, he truly seems like he wants people to make informed decisions and avoid expensive mistakes that he's made in the past. He gives you the tools you need to protect yourself in real estate acquisitions.This manual covers the entire due diligence process and is essential for those who want to learn about due diligence or for investors that want to have a guide that they can trust and rely on.

As a Realtor working in a residential brokerage, this book has answered so many questions that I had in regards to commercial real estate that no one had time to answer. It tackles all the key points and provides examples for an even better understanding. Book starts at page 7 and ends at page 102. Followed by 4 exhibits and additional resources. Short and sweet.

The book's content is concise and very fine. As a developer and investor with over 3 million square feet of built projects, I found it very accurate and I'm sure I will be going back to it when new deals come. Mr. Hennessey's "manual" is just too short to be called a book.

I feel like the book was ok as far as it went but really did not go in any depth in any of the issues discussed. I can't say I learned much of anything from the book since the information was so basic. There were many plugs for the author's video series which presumably go into more detail on the issues discussed. Perhaps that series does a better job of covering the due diligence items discussed. Overall, this was a disappointing book.

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Ebook Download Creating Small Formal Gardens

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Creating Small Formal Gardens

Product details

Paperback: 160 pages

Publisher: Conran (June 30, 2001)

Language: English

ISBN-10: 9781850298311

ISBN-13: 978-1850298311

ASIN: 1850298319

Product Dimensions:

9 x 0.5 x 10.8 inches

Shipping Weight: 1.4 pounds

Average Customer Review:

5.0 out of 5 stars

6 customer reviews

Amazon Best Sellers Rank:

#326,634 in Books (See Top 100 in Books)

While formal gardens are not currently en vogue, for those of us who love them anyway, Roy Strong illustrates numerous patterned beds that could be applied to any size space and to any style preference. The hard part is choosing. I have tried to get this book for a couple of years at a price that I could afford, and I was thrilled to finally find one on Amazon. It was worth the wait.

If you love the look and symmetry of formal gardens, you will enjoy this book. It has beautiful pictures of small formal garden elements, and also some plans to help create your own.

This is an excellent how to for formal gardens. It has a good balance of well done pictures, text and diagrams. Whether you are trying to create a simple herb garden or large complicated parterres and mazes, this book breaks it down without dumbing it down.The photos and text cover semi-formal styles, like English border gardens, cottage gardens and small backyard spaces. There are good images of knot gardens done in different types of plants and on different scales. There are a number of rose garden styles and herb garden styles. It also covers adding water features, like reflecting pools and ponds into a formal setting. Additionally it has shrub gardens and how to sculpt them.There is a good chapter of illustrated diagrams. It has 18 basic layouts. Each one with relatively detailed instructions on how to create the desired effect. Including suggestion on how to layer the plantings for visual effect. How to mow the lawn to achieve patterns. Suggestions of brick walkway designs. Alternative hedge trimming patterns. And what plants to use. It also suggests what the annual maintenance is for each different style of garden. Which gives you a great idea of what you're getting yourself into!After the layouts there is an index of recommended deciduous shrubs and trees, evergreen shrubs and trees, fruiting and flowering trees, foliage plants, etc....it gives zones and light requirements. And it indicates what each plant would be best suited to. Plant names are all in Latin. The index isn't extensive, it only covers 4 pages, but it does give easily attainable plants.The last pages of the book give illustrations of shaping hedges (with clever ways of keeping them perfectly flat), laying out a perfect knot garden, creating different topiaries, and how to espalier fruit trees.I love this book, and use it often to show my customers different ideas for their spaces.

At first I thought this book would be too sophisticated for a non-professional such as myself - I was wrong! There are many great ideas which I plan to use this summer in my own garden. The author illustrates many garden plans, I have decided to borrow plans from several of them. He also explains tips on how to use symmetry, how to create illusions using height and space, etc. He also explains the history of formal gardens which I found interesting. Another useful feature of this book is the listing of suggested plants for formal gardens and their light requirements. This is the first book I have ever ordered which I picked up and read immediately.

Beautiful pictures and easy read an amazing book with great plans and ideas for any size space sir Roy Strong is a genius.

very well described step by step.

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Next Door Beauty - Pretty Women Portraits Coloring Book: Beautiful Girls Faces, Models Glamour Sketches to Color - Teenagers & Adults, by Rachel Mintz

Product details

Paperback: 70 pages

Publisher: CreateSpace Independent Publishing Platform (August 19, 2018)

Language: English

ISBN-10: 1725895412

ISBN-13: 978-1725895416

Product Dimensions:

8.5 x 0.2 x 11 inches

Shipping Weight: 8.3 ounces (View shipping rates and policies)

Average Customer Review:

3.3 out of 5 stars

3 customer reviews

Amazon Best Sellers Rank:

#60,300 in Books (See Top 100 in Books)

It's ok but pictures are not good

I enjoyed this coloring book

I had a lot of fun with this.

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Ebook Download Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques, by Evan Skolnick

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Review

Every once in a while I end up reading a book that should be read by almost everyone that I know – whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry. -- Toronto Thumbs[This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy. -- Digital Mayhem RadioI found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development. -- Game Vortex    If you’re the kind of gamer who likes to peek behind the curtain of video game development – and you don’t mind picking up a book once in a while – I recommend the new Video Game Storytelling by industry veteran Evan Skolnick. The book is aimed primarily at game developers, but it’s fascinating stuff for anyone interested in games as a storytelling medium. -- News & Observer   Skolnick broke down the basic structure of video game storytelling into various parts that highlighted the importance of each and how they could be applied to video games. There’s a lot of information that’s covered, but presented straight-forwardly with plenty of examples of how it was all used previously. Overall, I enjoyed this book and I recommend it to anyone who wants to read it. -- Our Thoughts Precisely   The reader is also introduced to the term ludology, or the study of games. Taken from the Latin verb ludere ‘to play’ it is used and expanded on to introduce even the more erudite terminology of, “ludonarrative harmony/dissonance.” Simply put, it describes how story can make or break the player’s gaming experience. It is worth buying the book just to read how Skolnick defines this with concrete examples from past and existing games.  -- Gameindustry.com

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About the Author

With over twenty-five years of story and game development experience at world-class entertainment companies such as Marvel, Activision, and Lucasfilm, EVAN SKOLNICK brings a unique perspective to narrative experiences in games. An international speaker and educator, he has conducted workshops on storytelling techniques for well over a thousand game development professionals. Skolnick’s work includes projects such as Star Wars 1313, Marvel: Ultimate Alliance 2, The Godfather: Five Families, Over the Hedge, Spider-Man 3, Spy Muppets, and many others. He lives in the San Francisco Bay Area with his wife and two sons. Visit www.evanskolnick.com.

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Product details

Paperback: 208 pages

Publisher: Watson-Guptill (December 2, 2014)

Language: English

ISBN-10: 0385345828

ISBN-13: 978-0385345828

Product Dimensions:

6.1 x 0.6 x 9.1 inches

Shipping Weight: 10.4 ounces (View shipping rates and policies)

Average Customer Review:

4.5 out of 5 stars

29 customer reviews

Amazon Best Sellers Rank:

#66,243 in Books (See Top 100 in Books)

I have given Evan Skolnick’s “Video Game Storytelling” four stars, because while he definitely has something to say about video game development, he has some serious conceptual deficiencies concerning the structure of storytelling in novels, movies and plays. It’s actually a pretty darn good book, even cool in parts. It has its flaws, but when you compare it to others out there, it definitely holds its own.Before I go any further, I should to let you know where I’m coming from. I have been playing games for decades, both board games and computer games. I’m not one to spend all my time gaming, but I have spent months trying to get to the end of a computer game. “Riven,” the second of the “Myst” series, comes to mind. Also “BioShock.” I am not a game developer. I am an author. I write fiction, screenplays and non-fiction, but mostly novels and books on how to write novels. I have written on storytelling as a subject independent of genre.So I’m an author and a gamer, while Evan Skolnick is a gamer and has been a game developer for decades. He gives seminars at the annual Game Developers Conference in San Francisco. Game creators struggle with how to integrate narrative storytelling into the action of a game so that it provides a richer and more complete experience for the player. Skolnick wrote this book to help developers more fully understand the art of narrative storytelling in video games. I read his book not to critique it but to learn something about storytelling in games. And it taught me quite a lot. I was not disappointed. The book’s subtitle is “What every Developer Needs to Know About Narrative Techniques.” This is the heart of the matter: how to integrate games and storytelling.The book is divided into two parts, the first titled “Basic Training” is more about storytelling elements themselves: conflict, structure, character and arcs, etc. These are the elements of storytelling as applied to game creation. The second part is titled “In the Trenches.” Here Skolnick gets down to describing the mechanics of actual game development, including the composition and function of the team, all the while paying particular attention to how the story comes together as the game progresses, and how each element of the team makes that happen. This is great stuff.But here come my quibbles. The good news is that Skolnick fully understands that the engine that drives any story is conflict. Without conflict, you have no story. Hollywood screenwriters understand this better than do novelists, but game creators revel in open unabashed conflict, sometimes to its detriment. The problem comes in Chapter 2 when Skolnick discusses “The Three-Act Structure,” (page 15) which was first identified by Aristotle. Skolnick interprets the first plot point as the beginning of confrontation, i.e., the beginning of the conflict. Here’s how he describes the first act:“The audiences of other story-based media — novels, movies, comic books, and plays — come into the experience with a certain degree of patience. They’re willing to spend some time up front getting familiar with the world and characters before the main conflict is introduced and the story really gets going.” [page 21]This just quite simply is not true. Skolnick goes on:“While traditional story audiences regularly tolerate 25 percent or more of the total story time being devoted to initial setup…” [page 21]How he could be so wrong about this and it could escape the attention of his editors is beyond me. In traditional story structure, the conflict is locked as soon as possible, very close to the beginning. The first plot point is when the central conflict takes off in a new direction, perhaps a dramatic escalation or an expansion of the scope of the conflict. So the central conflict is actually locked at the beginning of Act I and is dramatically escalated at the beginning of Act II. No one would wait until 1/4 of the way through the story to start the confrontation. Here’s the opening on E.B. White’s “Charlotte’s Webb,” a children’s book:"Where's Papa going with that ax?" said Fern to her mother as they were setting the table for breakfast."Out to the hoghouse," replied Mrs. Arable. "Some pigs were born last night."Fern is out the door in a flash to stop her papa, and the story is off at a dead run. Furthermore, in the opening three pages of Dan Brown’s “The Da Vinci Code,” an albino murders the curator of the Louvre Museum in Paris locking the conflict that unfolds at a break-neck pace that is only resolved at the end. I realize that not all novels are structured this way, but neither are all video games. And as for movies, here’s what Irwin R. Blacker says in his book, “The Elements of Screenwriting”:“Conflict is the essence of narrative film. In the opening minutes of a film, two or more forces come into opposition. In film terms, the conflict is ‘locked’ as quickly as possible. So urgent is the need to lock the conflict that many films do so in the tease before the title and credits.” [page 7]Skolnick has not done his homework on narrative storytelling.Whatever Skolnick’s misconceptions about plot point 1, he fully understands plot point 2, which occurs 3/4 of the way through the story. Here’s what he says about it:“Plot Point 2 separates Acts II and III, and is sometimes a bit fuzzier. Generally it’s the moment in which the Hero, battered by the effort of already overcoming so many challenging obstacles, finally sees the path to victory. She hasn’t achieved it yet, and the outcome could still go either way, but the Hero has had some kind of epiphany and at last knows what she needs to do — if she can only pull it off!” [page 16]This is a profound statement about plot point 2, and this paragraph alone makes the book worth reading. To his credit, Skolnick also understands the biggest problem with the three-act structure: mid-story sag. Here is his comment on the subject and his solution:“Act II is usually about twice the length of either of the other acts — it’s big! So big, in fact, that it sometimes gets hard to handle when it comes to structure, planning, and pacing. A writer can start wandering in Act II and lose momentum quite easily. Because of this, many writing gurus split Act II into halves, separated by a Midpoint — the halfway point not only of the act, but also of the overall story — at which time things will often spin in a new direction.” [page 14]This is extraordinarily insightful, and you can see this midpoint as a “reversal of action” in many movies. For example, in “Jaws” the shark hunts the people for the first half of the movie, and the people hunt the shark in the second half. In Cameron’s “Titanic,” the ship floats in the first half, hits the iceberg in the midpoint and sinks during the second half. Many novelists and movie makers don’t have this insight, but Skolnick nails it.My other problem with Skolnick’s discussion in Chapter 2 is that he seems to believe that the protagonist (generally the player of the game) is always there to resolve a conflict that was locked long before the player arrived. Granted, many stories are of this nature. “Star Wars” is one. “Riven” is another. Even “BioShock” fits that format. But what Skolnick is suggesting is that it’s always the same setup. This may be true of current video game development, but it doesn’t have to be that way in the future. The conflict doesn’t have to have a backstory. The relationship between the protagonist and the antagonist can be simpatico at first but rapidly deteriorate into a prolonged conflict. All authors know this. I’m not sure why the gaming community would have such a narrow view of the central conflict.Skolnick focuses on what storytellers from other disciplines (novel writing, screenwriting, playwrighting) can tell game developers, but it’s also obvious that game developers have a lot to offer authors. What I’m thinking of has to do with environments and how they can help tell the story, particularly the backstory. It isn’t something that authors don’t already know, but the degree to which game developers concentrate on letting the environment tell part of the story really is an eyeopener. After all, game developers can’t get away with sketching a few images of a setting. They have to present it in all its glory as continuous visual images from many different angles. They expect the player to spend time roaming the landscape viewing the scenery and perhaps solving a puzzle or two. The environment must be interactive. An author can get away with only describing the salient features of a character’s appearance, but a game developer has to show the complete character, plus the way the characters move. This is pure choreography.I could write a book about this book. It’s that interesting. As I’ve already stated, it isn’t perfect, but it goes a long ways down the road to explaining narrative technique in video game storytelling. A lot of people could benefit from reading it, and they aren’t all game developers.

I was fascinated by Evan's writing workshop at GDC. So after taking it I decided to read the book.I'm glad I did.As an indie game developer I wear many hats, and one Evan has helped me to see more clearly is that I'm Chief Narrative Officer.This book achieves it's stated goal: to provide a quick firm foundation of storytelling principles so game developers can appreciate the actions they take which help or hinder story.I have read books on character design, screenplay writing, and how to write fiction. Yet remarkably this smaller, more precise book was more useful.

I enjoyed this perspective on writing. I'm not a video game writer, but it's got useful info for anyone looking to write believable characters and improve the "hook" of their stories. The other thing I especially enjoyed, aside from the video game references, was the down to earth tone. A lot of writing advice books have this condescending voice that just grinds on me, but this book stayed light and informative without preaching at me.

I bought Evan's book after watching a GDC writer's conference on YouTube a few weeks ago. He recommended aspiring writers, like myself, to read it and discover what truly goes into modern game narratives. Let me tell you this - its SO worth it. Fantastic read! The first book I've read on game writing. It explains some basic principle storytelling techniques, like character development, making the story believable, understanding the three act structure, of which I've read about before, and much more. Then he goes into the techincal aspects. How to tel a story, say, via a games' environment? How to design levels that work in conjunction with the narrative. How crafting AI systems into making characters, both good and bad, believable yet fun. How valuable communication is with team members. All sorts of stuff like that.Please, do yourself a favor and buy this. Even if you already have a firm grip on the three act structure, or how to write good dialogue, its worth taking the time to read.

I have been enjoying this book so far. I haven't read the whole thing yet, but it's been very on point so far, and fairly practical as well. If you come from a traditional writing background, it may break some rules, but for video game writing it is pretty on the nose. I got the digital copy so I'd have it with me on my kindle and phone, but I like it well enough to consider getting a hard copy for my home library.

This book gives a great perspective of video game development from the narrative perspective and encourages a level of teamwork that any project would hope for. But in this case, it is quite specific about the relationship between the roles and why going back to the narrative is so important.I was looking for books that discussed the narrative aspects of gaming for my research on #VoiceGameDev. This is exactly what I was looking for and I would recommend it to anyone creating a voice based game as well as the video gaming it speaks to. Although some roles would be different, I imagine the same level of collaboration and respect with the narrative creators will be even more important.

I really liked the second part of the book, I gives lots of insight from a professional who knows how production pipelines work, and the influence good writing has on the end result.From my perspective, the first part of the book is a oversimplification on scriptwriting that might be misleading.

I am reading this book to help me with marketing and storytelling for business.Combine this book with, "All Marketers are Liars" (Deceptive title) and anything from Abraham Hicks and you should be set for telling incredibly moral, ethical, and authentic stories for your audience.

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